Limited Time Sale| Management number | 220024635 | Release Date | 2026/05/03 | List Price | $90.00 | Model Number | 220024635 | ||
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This book is for C++ developers and graphics programmers who want to implement real-time fluid and smoke simulation using DirectX 11 and HLSL compute shaders.Learn how to build GPU-based fluid simulation, implement volumetric rendering (ray marching), and understand core algorithms behind real-time effects.Covers 2D/3D fluid simulation, GPGPU acceleration, and practical rendering techniques with real DirectX 11 code examples.Key features:・Step-by-step fluid simulation・GPU acceleration (compute shaders)・2D/3D fluid algorithms・Volumetric rendering (smoke, fire)・DirectX 11 implementation・Advanced techniques (MacCormack, buffers) Read more
| XRay | Not Enabled |
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| Language | English |
| File size | 14.5 MB |
| Page Flip | Enabled |
| Word Wise | Not Enabled |
| Print length | 297 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Publication date | March 20, 2026 |
| Enhanced typesetting | Enabled |
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