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Real-Time Fluid and Smoke Simulation in DirectX 11: GPU-based fluid simulation and volumetric smoke rendering using HLSL and DirectX Kindle Edition

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Product details

Management number 220024635 Release Date 2026/05/03 List Price $90.00 Model Number 220024635
Category

This book is for C++ developers and graphics programmers who want to implement real-time fluid and smoke simulation using DirectX 11 and HLSL compute shaders.Learn how to build GPU-based fluid simulation, implement volumetric rendering (ray marching), and understand core algorithms behind real-time effects.Covers 2D/3D fluid simulation, GPGPU acceleration, and practical rendering techniques with real DirectX 11 code examples.Key features:・Step-by-step fluid simulation・GPU acceleration (compute shaders)・2D/3D fluid algorithms・Volumetric rendering (smoke, fire)・DirectX 11 implementation・Advanced techniques (MacCormack, buffers) Read more

XRay Not Enabled
Language English
File size 14.5 MB
Page Flip Enabled
Word Wise Not Enabled
Print length 297 pages
Accessibility Learn more
Screen Reader Supported
Publication date March 20, 2026
Enhanced typesetting Enabled

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